MMDS1311 - Sem 1 2008 - St Lucia - Internal

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Printed: 24 February 2008, 03:30PM
This printed course profile is valid at the date and time specified above. The course profile may be subject to change during the semester – the online version is the authoritative version.

1. General Course Information

1.1 Course Details

Course Code: MMDS1311 Course Title: 3D and Interactive Media
Coordinating Unit: School of Information Technology and Electrical Engineering
Semester: Semester 1, 2008    Mode: Internal
Level: Undergraduate
Location: St Lucia
Number of Units: 2    Contact Hours Per Week: 1L2P
Incompatible: IENV7964 or MMDS7923 or MMDS7964
Course Description: Tools, techniques & processes involved in 3-D computer design, modelling, rendering & animation & their application to the field of multimedia production.
Assumed Background: There is no background assumed for this course, however some familiarity with Adobe Photoshop and Object Oriented software design is recommended.

1.2 Course Introduction

This course introduces students to the principles of design and the design process, applied to 3D Modeling and Multimedia Authoring technologies and fields. Students will use these principles and processes in developing 3D and Interactive Media products.

1.3 Course Staff

Course Coordinator: Dr Ralf Muhlberger
Phone: 3365 2766     Email: ralf@itee.uq.edu.au
Campus: St Lucia Building: General Purpose South (Map)   Room: 615

Lecturer: Mr Andrew Dekker
Phone: 3365 1652     Email: dekker@itee.uq.edu.au
Campus: St Lucia Building: General Purpose South (Map)   Room: 306

Tutor:  Massingham Anthony     Email: s4096021@student.uq.edu.au

Tutor:  Chisholm Benn     Email: s4078083@student.uq.edu.au

Tutor:  Giang Bill     Email: s4107842@student.uq.edu.au

Tutor:  Yu David     Email: s4086748@student.uq.edu.au


1.4 Timetable

Timetables are available on mySI-net.

Additional Timetable Information
Students will be required to attend:
1 x 1 hr Lecture - Tuesdays 9am - 9:50am in 50-S201
1 x 2 hr Practical session (practical sign-on will be done via Si-Net)

2. Aims, Objectives & Graduate Attributes

2.1 Course Aims

The aim of this course is to indroduce students to design concepts, processes and principles through the practice of learning and development of 3D Modeling and Multimedia Authoring products. Through the course, students will develop design techniques and apply them to the development of these products, to understand the solutions and limitations of the technologies in these fields. The course aims to provide students with basic 3D and authoring skills for application in other undergraduate & postgraduate courses.

2.2 Learning Objectives

After successfully completing this course you should be able to:


1. DESIGN UNDERSTANDING
1.1  Demonstrate an understanding of multimedia design principles in relation to the design and implementation of 3D modeling and interactive media.
1.2  Demonstrate an understanding of how to investigate, learn and develop in appropriate software packages to realise concepts and products
1.3  Demonstrate an understanding of the considerations (limitations and solutions) related to 3D Modeling and Multimedia authoring
1.4  Demonstrate an understanding of how to present 3D and Multimedia Authoring products to an audience, receive and apply critical feedback
1.5  Understand how to polish, publish, present and distribute products designed in 3D and Multimedia Authoring.
1.6  Understand the inter-relationship of different fields of study, technologies, and design principles, and how they apply to 3D and Multimedia Authoring design.

2. TECHNICAL COMPETENCE IN 3D MODELING
2.1  Create, open and manipulate 3D models within various 3D Applications
2.2  Create and apply textures, lighting effects, and animation to 3D scenes within 3D Applications
2.3  Demonstrate an understanding of the terminology used within the field of 3D Modeling

3. TECHNICAL COMPETENCE IN MULTIMEDIA AUTHORING
3.1  Create, import, control and manipulate assets (graphics, sound & video), animations and interaction within Multimedia Authoring applications
3.2  Display an understanding of the importance and use of programming within Multimedia Authoring applications

2.3. Graduate Attributes

Successfully completing this course will contribute to the recognition of your attainment of the following UQ (Undergrad Pass) graduate attributes:

GRADUATE ATTRIBUTELEARNING OBJECTIVES
A. IN-DEPTH KNOWLEDGE OF THE FIELD OF STUDY
A1. A comprehensive and well-founded knowledge in the field of study.1.1, 1.2, 1.3, 1.5, 2.1, 2.2, 2.3, 3.1, 3.2
A4. An understanding of how other disciplines relate to the field of study.1.6, 2.2, 3.2
A5. An international perspective on the field of study. 
B. EFFECTIVE COMMUNICATION
B1. The ability to collect, analyse and organise information and ideas and to convey those ideas clearly and fluently, in both written and spoken forms.1.4, 1.5, 2.3
B2. The ability to interact effectively with others in order to work towards a common outcome.1.6
B3. The ability to select and use the appropriate level, style and means of communication.1.4, 1.5, 2.3
B4. The ability to engage effectively and appropriately with information and communication technologies. 
C. INDEPENDENCE AND CREATIVITY
C1. The ability to work and learn independently.1.2, 2.1, 2.2, 3.1, 3.2
C3. The ability to generate ideas and adapt innovatively to changing environments.1.1, 1.2, 1.3, 1.6
C4. The ability to identify problems, create solutions, innovate and improve current practices.1.1, 1.3, 3.2
D. CRITICAL JUDGEMENT
D1. The ability to define and analyse problems.1.1, 1.3
D2. The ability to apply critical reasoning to issues through independent thought and informed judgement.1.2, 2.1, 2.2, 3.2
D3. The ability to evaluate opinions, make decisions and to reflect critically on the justifications for decisions.1.1, 1.2, 1.4
E. ETHICAL AND SOCIAL UNDERSTANDING
E1. An understanding of social and civic responsibility. 
E2. An appreciation of the philosophical and social contexts of a discipline.1.1
E4. A knowledge and respect of ethics and ethical standards in relation to a major area of study. 
E5. A knowledge of other cultures and times and an appreciation of cultural diversity.1.4, 1.6

3. Learning Resources

3.2 Recommended Resources

Foundation Flash CS3 for Designers, Tom Green and David Stiller, 2007, friends of ED  
 
Learning ActionScript 3.0: A Beginner's Guide, Rich Shupe and Zevan Rosser, 2008, O'Reilly Media, Inc.  
 
3ds Max 9 Bible, Kelly L. Murdock, 2007, Wiley  
 
Learning Autodesk Maya 2008, Autodesk Maya Press, 2007, Sybex  
 

3.3 University Learning Resources

Access to required and recommended resources, plus past central exam papers, is available at the UQ Library website (http://library.uq.edu.au/search/r?SEARCH=MMDS1311).

The University offers a range of resources and services to support student learning. Details are available on the myServices website (https://student.my.uq.edu.au/).

3.4 School of Information Technology and Electrical Engineering Learning Resources

Students enrolled at St Lucia who wish to retain a hard copy of this profile can use the free print quota provided each semester to students enrolled in courses in the School of Information Technology & Electrical Engineering. For information on how to use this print quota, see the School Policy on Student Photocopying and Printing (St Lucia) (http://www.itee.uq.edu.au/about_ITEE/policies/copy-print.html). Students enrolled at the Ipswich campus will either be provided with a hard copy or given directions in class on how to obtain a free copy.

ITEE course websites can be found at http://www.itee.uq.edu.au/~COURSECODE. Many ITEE courses also have Usenet newsgroups, named uq.itee.COURSECODE. Instructions for accessing newsgroups are available at http://studenthelp.itee.uq.edu.au/faq/1stYearFAQ.html#accessnews.

3.5 Other Learning Resources & Information

The WWW site for this course is at http://www.itee.uq.edu.au/~mmds1311/

The news group for this course is at news://news.uq.edu.au/uq.itee.MMDS1311. Students are highly encouraged to check the newsgroups every day for new information.

4. Teaching & Learning Activities

4.1 Learning Activities

Date
Activity
Learning Objectives
26 Feb 08 09:00 - 27 May 08 10:00
Demonstration Lectures (Lecture): A series of 1 hour lectures covering the design and technical aspects of 3D Modeling and Multimedia Authoring
1.1, 1.2, 1.3, 1.5, 1.6, 2.1, 2.2, 2.3, 3.1, 3.2
3 Mar 08 - 25 Apr 08
3D - Practical and critique sessions (Practical): A series of practical sessions covering aspects covered in the demonstration lecture on 3D Modeling, and offering critiques/feedback on work done on projects.
Readings/Ref: 3D_3DSMAX (optional); 3D_MAYA (optional)
1.2, 1.3, 1.4, 1.5, 2.1, 2.2, 2.3
28 Apr 08 - 30 May 08
Authoring - Practical and critique sessions (Practical): A series of practical sessions covering aspects covered in the demonstration lecture on Multimedia Authoring and Interactive Media, and offering critiques/feedback on work done on projects.
Readings/Ref: FLASH_DESIGNERS (optional); FLASH_BEGINNER (optional)
1.2, 1.3, 1.4, 1.5, 3.1, 3.2

4.2 Other Teaching and Learning Activities Information

Each student will be expected to attend:

1hr Lecture each week from 9am - 9:50am.

2hr Practical each week starting week 2 (sign on via Si-Net). Students are expected to work at least 10-12 hours a week (including class time) on work related to this class for assessment and learning.

Interim presentations will be held in Weeks 8 and 13

5. Assessment

5.1 Assessment Summary

This is a summary of the assessment in the course. For detailed information on each assessment, see 5.5 Assessment Detail below.

Assessment Task
Due Date
Weighting
Learning Objectives
Attendance
Attendance & participation
All semester
20%
1.1, 1.2, 1.4, 1.5, 1.6, 2.1, 2.2, 2.3, 3.1, 3.2
Project
Assignment 1
17 Mar 08 - 21 Mar 08
Refer to assignment sheet
10%
1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3
Project
Project 2 Interim Presentation
21 Apr 08 - 25 Apr 08
Refer to Assignment Sheet
15%
1.1, 1.2, 1.3, 1.4, 1.6, 2.1, 2.2, 2.3
Project
Project 3 Interim Presentation
27 May 08 - 30 May 08
Refer to Assignment Sheet
15%
1.1, 1.2, 1.3, 1.4, 1.6, 3.1, 3.2
Project
Final Delivery of Project 2 and Project 3
17 Jun 08 16:30
Refer to Assignment Sheet
40%
1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 2.1, 2.2, 2.3, 3.1, 3.2

5.2 Course Grading


Grade 1, Fail: Fails to demonstrate most or all of the basic requirements of the course: -

      The minimum percentage required for a grade of 1 is: 1%

Grade 2, Fail: Demonstrates clear deficiencies in understanding and applying fundamental concepts; communicates information or ideas in ways that are frequently incomplete or confusing and give little attention to the conventions of the discipline: -

      The minimum percentage required for a grade of 2 is: 20%

Grade 3, Fail: Demonstrates superficial or partial or faulty understanding of the fundamental concepts of the field of study and limited ability to apply these concepts; presents undeveloped or inappropriate or unsupported arguments; communicates information or ideas with lack of clarity and inconsistent adherence to the conventions of the discipline: -

      The minimum percentage required for a grade of 3 is: 45%

Grade 4, Pass: Demonstrates adequate understanding and application of the fundamental concepts of the field of study; develops routine arguments or decisions and provides acceptable justification; communicates information and ideas adequately in terms of the conventions of the discipline: -

      The minimum percentage required for a grade of 4 is: 50%

Grade 5, Credit: Demonstrates substantial understanding of fundamental concepts of the field of study and ability to apply these concepts in a variety of contexts; develops or adapts convincing arguments and provides coherent justification; communicates information and ideas clearly and fluently in terms of the conventions of the discipline: -

      The minimum percentage required for a grade of 5 is: 65%

Grade 6, Distinction: As for 5, with frequent evidence of originality in defining and analysing issues or problems and in creating solutions; uses a level, style and means of communication appropriate to the discipline and the audience: -

      The minimum percentage required for a grade of 6 is: 75%

Grade 7, High Distinction: As for 6, with consistent evidence of substantial originality and insight in identifying, generating and communicating competing arguments, perspectives or problem solving approaches; critically evaluates problems, their solutions and implications: -

      The minimum percentage required for a grade of 7 is: 85%

5.3 Late Submission

No extensions will be granted except in exceptional personal circumstances (documented medical reason or family emergency). Personal hardware or computer failures are not grounds for extension.

5.5 Assessment Detail


Attendance & participation
Type: Attendance
Learning Objectives Assessed: 1.1, 1.2, 1.4, 1.5, 1.6, 2.1, 2.2, 2.3, 3.1, 3.2
Due Date:
         All semester
Weight: 20%
Task Description: Students are encouraged to attend all set lectures and practical sessions. Students should actively participate within all classes, asking questions, request feedback and provide feedback to other students. Attendance sheets may be used to verify attendance and a maximum of 20% will be awarded towards the final grade for students who have attended and participated in a proscribed number of sessions.
Criteria & Marking: Students will be marked on:
Attendance (enforced if necessary through sign-on sheets at the beginning of each class)
Participation - asking questions and requesting feedback
Providing feedback on assignments to peers within a critique scenario


A maximum of 20% will be awarded towards the final grade for students who have attended and participated in a proscribed number of sessions.


Submission: 10% of marks will be given for attendance of the course (both lectures and practicals) (1% per week, maximum 10 weeks)



10% of marks will be given accordingly to asking for feedback, answering questions, asking questions and giving feedback within practical sessions (1% per week based on active participation in practicals)

Assignment 1
Type: Project
Learning Objectives Assessed: 1.1, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3
Due Date:
         17 Mar 08 - 21 Mar 08     Refer to assignment sheet
Weight: 10%
Task Description: The aim of this assignment is for students to familiarise with various 3D CAD applications and understand the concepts and terminology used in the 3D field.
Criteria & Marking: More detail for this assignment is listed on the assignment sheet which will be handed out during class time.
Submission: Handed in as a CD at the start of the relevant practical session

Project 2 Interim Presentation
Type: Project
Learning Objectives Assessed: 1.1, 1.2, 1.3, 1.4, 1.6, 2.1, 2.2, 2.3
Due Date:
         21 Apr 08 - 25 Apr 08     Refer to Assignment Sheet
Weight: 15%
Task Description: Interim presentation of Project 2 - Creation of a 3D animation scene to show understanding of the principles of design, design process, and technical skills of 3D software packages. Students should design and develop with consideration of the Final Delivery of the project, which involves incorporation with Project 3 (Multimedia Authoring project).
Criteria & Marking: More detail for this assignment is listed on the assignment sheet which will be handed out during class time.
Submission: In-class presentations

Project 3 Interim Presentation
Type: Project
Learning Objectives Assessed: 1.1, 1.2, 1.3, 1.4, 1.6, 3.1, 3.2
Due Date:
         27 May 08 - 30 May 08     Refer to Assignment Sheet
Weight: 15%
Task Description: Interim presentation of Project 3 - Creation of an Interactive Media screen-based work to show understanding of the principles of design, design process, and technical skills of Multimedia Authoring software packages. Students should design and develop with consideration of the Final Delivery of the project, which involves incorporation with Project 2 (3D project).
Criteria & Marking: More detail for this assignment is listed on the assignment sheet which will be handed out during class time.
Submission: In-class presentations

Final Delivery of Project 2 and Project 3
Type: Project
Learning Objectives Assessed: 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 2.1, 2.2, 2.3, 3.1, 3.2
Due Date:
         17 Jun 08 16:30    Refer to Assignment Sheet
Weight: 40%
Task Description: Final submission of Project 2 and Project 3 - A single product that incorporates the work done in both Project 2 (3D) and Project 3 (Multimedia Authoring). The product should be based on the previous projects, and must be refined based on feedback given during interim presentations. The product should be presented and packaged to a professional standard.
Criteria & Marking: More detail for this assignment is listed on the assignment sheet which will be handed out during class time.
Submission: Submitted as CD/DVD with all assets attached and listed

6. Policies & Guidelines

 
This section contains the details of and links to the most relevant policies and course guidelines. For further details on University Policies please visit myAdvisor and the University Handbook of Policies and Procedures.

6.1 Assessment Related Policies and Guidelines

University Policies & Guidelines

An overview of the University’s assessment-related policies can be found on myAdvisor (http://www.uq.edu.au/myadvisor/index.html?page=2910).

Academic Integrity
It is the University's task to encourage ethical scholarship and to inform students and staff about the institutional standards of academic behaviour expected of them in learning, teaching and research. Students have a responsibility to maintain the highest standards of academic integrity in their work. Students must not cheat in examinations or other forms of assessment and must ensure they do not plagiarise.

Plagiarism
The University has adopted the following definition of plagiarism:

Plagiarism is the act of misrepresenting as one's own original work the ideas, interpretations, words or creative works of another. These include published and unpublished documents, designs, music, sounds, images, photographs, computer codes and ideas gained through working in a group. These ideas, interpretations, words or works may be found in print and/or electronic media.

Students are encouraged to read the UQ Academic Integrity and Plagiarism policy (http://www.uq.edu.au/hupp/index.html?page=25128) which makes a comprehensive statement about the University's approach to plagiarism, including the approved use of plagiarism detection software, the consequences of plagiarism and the principles associated with preventing plagiarism.

Feedback on Assessment
Feedback is essential to effective learning and students can expect to receive appropriate and timely feedback on all assessment. For a detailed explanation of the feedback you are entitled to, you should consult the policy on Student Access to Feedback on Assessment. (http://www.uq.edu.au/hupp/index.html?page=25114&pid=25075)

As a student you have a responsibility to incorporate feedback into your learning; make use of the assessment criteria that you are given; be aware of the rules, policies and other documents related to assessment; and provide teachers with feedback on their assessment practices.

There are certain steps you can take if you feel your result does not reflect your performance. Please refer to the myAdvisor web site. (http://www.uq.edu.au/myadvisor/index.html?page=2953&pid=2910)

Feedback in this Course

Feedback for assessment (pre or post submission) within this course can be obtained by consultation with the teaching staff. If you wish to obtain feedback outside of usual class times, please arrange an appointment with the relevant staff member.

School of Information Technology and Electrical Engineering Assessment Guidelines

Misconduct

Further to the statement on academic integrity and plagiarism above, students are required to read and understand the ITEE policy on Student Misconduct (http://www.itee.uq.edu.au/about_ITEE/policies/student-misconduct.html).

Late Arrival or Non-attendance at Examinations

The policy and procedure for late arrival or non-attendance at centrally controlled examinations is set out in the University's Examinations policy (HUPP 3.30.5), sections 8 and 10.2.

The way in which late arrival at a School-controlled examination is dealt with will be at the discretion of the course coordinator, who may be guided by the policy for centrally controlled exams.

In the case that a student requests a special exam for a School-controlled exam, the request will be considered and, if allowed, the timing shall be determined by the course coordinator, in consultation with the School's Chief Examiner where necessary, and in accordance with HUPP 3.30.5. Unless otherwise indicated in the Course Profile, applications must be made in writing to the Head of School no later than one week after the exam. Late applications will not be accepted.
 
Examination Feedback
 
In addition to the advice above, students wishing to view examination answer scripts and/or question papers should consult with the School office (Room 217, General Purpose South Building [78], St Lucia; Room 218, Building 1, Ipswich) regarding arrangements. The ITEE policy on exam script viewing is available at http://study.itee.uq.edu.au/current_students/exam_script_viewing.html.

Supplementary Assessment

If you fail this course you may be eligible for supplementary assessment - see the general award rules and/or your program rules for details. You should note that even though you may be eligible for supplementary assessment under these rules, in some circumstances there may be no practical assessment that can be offered to allow you to meet the minimum passing requirements. These circumstances may include failure based on:
  • group or team based assessment;
  • attendance or class participation requirements;
  • laboratory-based assessment, where laboratories can't practically be made available after classes have finished;
  • project or thesis-based assessment, where a significant period of time would be required to undertake supplementary assessment;
  • progressive assessment, where subsequent assessment items build on earlier assessment items; or
  • multiple assessment items, where it is impractical to offer multiple supplementary assessment items.
If the course coordinator determines that there is no practical supplementary assessment that can be offered to allow you to improve your grade, then you will not be offered supplementary assessment and your grade will remain unchanged.

6.2 Other Policies and Guidelines

University Policies and Guidelines

Placement Courses
Students on a placement course – also known as a work placement, internship, industry study, industry experience, clinical practice, clinical placement, practical work, practicum, fieldwork, teaching practice – should refer to the University policy, Placement Courses (http://www.uq.edu.au/hupp/index.html?page=25120&pid=25075) for detailed information.
 
Working with Children
Students whose studies include a professional/work placement, internship, clinical practice, teaching practice or other similar activity which involves them in regular contact with children should refer to the University policy, Working with Children Check - "blue card" (http://www.uq.edu.au/hupp/index.html?page=25004&pid=24963) to find out how to apply for a ‘blue card’.
 
Students with a Disability
Any student with a disability who may require alternative academic arrangements, including assessment, in the course/program is encouraged to seek advice at the commencement of the semester from a Disability Adviser at Student Support Services. Refer to the University policy, Students with a Disability (Disability Action Plan) (http://www.uq.edu.au/hupp/index.html?page=25122&pid=25075) and to the policy on Special Arrangements for Examinations for Students with a Disability (http://www.uq.edu.au/hupp/index.html?page=25111&pid=25075

Where an adjustment is made to an accredited program, it is the responsibility of the relevant Faculty to liaise with professional and registration bodies regarding the acceptability of the change/s.  

Occupational Health and Safety
Undergraduate Students (http://www.uq.edu.au/hupp/index.html?page=25055&pid=25015) and Postgraduate Students (http://www.uq.edu.au/hupp/index.html?page=25057&pid=25015) should be familiar with the University policies on occupational health and safety in the laboratory.

Other School of Information Technology and Electrical Engineering Guidelines

Ethical Clearance
If your course involves assignment or project work involving human subjects or human-related materials, you must investigate the need for ethical clearance and obtain it when required. Information on ethical clearance can be found at http://www.uq.edu.au/research/orps/index.html?page=5064&pid=5256.

Learning Summary

 

Below is a table showing the relationship between the learning objectives for this course and the broader graduate attributes developed, the learning activities used to develop each objective and the assessment task used to assess each objective.

Learning Objectives

After successfully completing this course you should be able to:

1. DESIGN UNDERSTANDING
1.1  Demonstrate an understanding of multimedia design principles in relation to the design and implementation of 3D modeling and interactive media.
1.2  Demonstrate an understanding of how to investigate, learn and develop in appropriate software packages to realise concepts and products
1.3  Demonstrate an understanding of the considerations (limitations and solutions) related to 3D Modeling and Multimedia authoring
1.4  Demonstrate an understanding of how to present 3D and Multimedia Authoring products to an audience, receive and apply critical feedback
1.5  Understand how to polish, publish, present and distribute products designed in 3D and Multimedia Authoring.
1.6  Understand the inter-relationship of different fields of study, technologies, and design principles, and how they apply to 3D and Multimedia Authoring design.
2. TECHNICAL COMPETENCE IN 3D MODELING
2.1  Create, open and manipulate 3D models within various 3D Applications
2.2  Create and apply textures, lighting effects, and animation to 3D scenes within 3D Applications
2.3  Demonstrate an understanding of the terminology used within the field of 3D Modeling
3. TECHNICAL COMPETENCE IN MULTIMEDIA AUTHORING
3.1  Create, import, control and manipulate assets (graphics, sound & video), animations and interaction within Multimedia Authoring applications
3.2  Display an understanding of the importance and use of programming within Multimedia Authoring applications


Assessment & Learning Activities

  Learning Objectives
  1.1 1.2 1.3 1.4 1.5 1.6 2.1 2.2 2.3 3.1 3.2
Learning Activities
Demonstration Lectures (Lecture)
selected
selected
selected
 
selected
selected
selected
selected
selected
selected
selected
3D - Practical and critique sessions (Practical)  
selected
selected
selected
selected
 
selected
selected
selected
   
Authoring - Practical and critique sessions (Practical)  
selected
selected
selected
selected
       
selected
selected
Assessment Tasks
Attendance & participation
selected
selected
 
selected
selected
selected
selected
selected
selected
selected
selected
Assignment 1
selected
selected
selected
selected
   
selected
selected
selected
   
Project 2 Interim Presentation
selected
selected
selected
selected
 
selected
selected
selected
selected
   
Project 3 Interim Presentation
selected
selected
selected
selected
 
selected
     
selected
selected
Final Delivery of Project 2 and Project 3
selected
selected
selected
selected
selected
selected
selected
selected
selected
selected
selected

Graduate Attributes

Successfully completing this course will contribute to the recognition of your attainment of the following UQ (Undergrad Pass) graduate attributes:

  Learning Objectives
  1.1 1.2 1.3 1.4 1.5 1.6 2.1 2.2 2.3 3.1 3.2
Graduate Attributes
A IN-DEPTH KNOWLEDGE OF THE FIELD OF STUDY
A1. A comprehensive and well-founded knowledge in the field of study.
selected
selected
selected
 
selected
 
selected
selected
selected
selected
selected
A4. An understanding of how other disciplines relate to the field of study.          
selected
 
selected
   
selected
A5. An international perspective on the field of study.                      
B EFFECTIVE COMMUNICATION
B1. The ability to collect, analyse and organise information and ideas and to convey those ideas clearly and fluently, in both written and spoken forms.      
selected
selected
     
selected
   
B2. The ability to interact effectively with others in order to work towards a common outcome.          
selected
         
B3. The ability to select and use the appropriate level, style and means of communication.      
selected
selected
     
selected
   
B4. The ability to engage effectively and appropriately with information and communication technologies.                      
C INDEPENDENCE AND CREATIVITY
C1. The ability to work and learn independently.  
selected
       
selected
selected
 
selected
selected
C3. The ability to generate ideas and adapt innovatively to changing environments.
selected
selected
selected
   
selected
         
C4. The ability to identify problems, create solutions, innovate and improve current practices.
selected
 
selected
             
selected
D CRITICAL JUDGEMENT
D1. The ability to define and analyse problems.
selected
 
selected
               
D2. The ability to apply critical reasoning to issues through independent thought and informed judgement.  
selected
       
selected
selected
   
selected
D3. The ability to evaluate opinions, make decisions and to reflect critically on the justifications for decisions.
selected
selected
 
selected